FMFinley Murray

Concept Package · Original IP

It was built to tell the country what time it is. Four days ago it started transmitting something else.

9 rooms ≈ 4 minutes Tactile low-frequency hum 1987, unplaceable

The Concept

Objekt 4 is a civilian radio science station: ionospheric research, deep-space listening, and the transmitter that carries the national time signal — the hourly pips, into every kitchen radio in the country. Four days ago the receiving array logged a carrier on a frequency that should not exist. It has no message. It simply hums. And it is now inside the people who work here.

The signature is delivered through the building itself: low-frequency tactile transducers in the floors, handrails and wall skins, so the hum arrives in the guest's chest and teeth rather than their ears, climbing room by room. The pre-show tells everyone to cover their ears. Every guest tries it. It does nothing — and in about four seconds they understand exactly what happened to the three hundred people who worked here.

Look & Feel

Four days, not forty years. Food still on trays, lights on, machines running — no rust, no dust, no decay. Institute green and bone cream, with amber as the only living colour. Amber is the hum.

Institute Green#6F7D55
Bone Cream#D9D2BD
Signal Amber#E0A34A
Bile#24401F
Concrete#4A4A46
Warning Red#B23A2E

The Guest Journey

Room by room

  1. 01
    Decontamination

    Plastic sheeting and a bin overflowing with ear defenders. You are told to cover your ears

    Decontamination — concept art
  2. 02
    The Tiled Corridor

    A worker standing far too close, arms at his sides. The stillness is the threat

    The Tiled Corridor — concept art
  3. 03
    The Receiving Hall

    Where it came in. Every meter pinned hard right, and nobody here at all

    The Receiving Hall — concept art
  4. 04
    The Computer Hall

    Tape reels and toggle banks — and operators with their hands clamped over their ears

    The Computer Hall — concept art
  5. 05
    The Test Chamber

    An anechoic room. All sound dies. The floor keeps humming

    The Test Chamber — concept art
  6. 06
    The Canteen

    The whole workforce, seated, turned to face you. One has not turned round

    The Canteen — concept art
  7. 07
    The Mast Base

    Outside, under the array — the one open breath before the end

    The Mast Base — concept art
  8. 08
    The Transmitter Hall

    Valves glowing hot amber, running at a level nobody set

    The Transmitter Hall — concept art
  9. 09
    The Control Room

    The clock reads exactly on the hour, and the hum goes out on the pips

    The Control Room — concept art

Moments

The façade — colour elevation
The façade — colour elevation
Objekt 4 by night
Objekt 4 by night
The empty chair
The empty chair
They turn
They turn
The motif
The motif
Materials
Materials

The Cast

Stage 0 — Untouched. Lucid, terrified, still working

Stage 0 — Untouched. Lucid, terrified, still working

Stage 1 — Carrying

Stage 1 — Carrying

Stage 2 — Resonant

Stage 2 — Resonant

Stage 3 — Broadcast

Stage 3 — Broadcast

The Cleaner — still mopping, still losing

The Cleaner — still mopping, still losing

Lab Technicians — two stages of the same illness

Lab Technicians — two stages of the same illness

The Operator — headset on when it arrived

The Operator — headset on when it arrived

The Station Director — still in charge

The Station Director — still in charge

Design Notes

You cannot cover your ears

The hum is tactile, not audible — transducers in the floor and rails deliver it into the body on a curve that climbs to the finale. Covering your ears is the one defence the maze invites, and the one that cannot work.

The infection, staged

Untouched, Carrying, Resonant, Broadcast — four stages of one illness, distributed room by room, while the unaffected keep working around them.

Silence as a weapon

The Test Chamber removes airborne sound entirely. It costs nothing, and it resets the guest's ears so the transmitter hall lands at full force.

Download the Concept Package Full portfolio · all six

Concept imagery generated with AI from the author's written design direction. Story, world, route, cast and design are original work.