FMFinley Murray

Concept Package · Original IP

Every nightmare you have ever had, in a row, and no way to wake up.

12 rooms ≈ 4 minutes Monochrome Low gore, high wrongness

The Concept

Not a story — an anthology. A shortlist of the nightmares everybody has had: stairs that never end, running without moving, teeth coming loose at a mirror, something standing over the bed. The engine of the maze is recognition. The guest does not learn what is happening; they already know, because it has happened to them.

The Sleep Lab is the threshold — beds, wires, staff behind glass — and it is the only room with colour in it. In its far wall a hole has been torn through the blockwork, and the hole is the only thing in the room with no colour at all: grey bricks, grey cracks spidering out into the paint, fog rolling through at floor level. The guest walks through it, and the colour never comes back.

The cast are stretched people — distortions of ordinary faces above completely ordinary clothes. Nothing bleeds anywhere. And in every single room, a mannequin of someone asleep: peaceful, undistorted, and easy to stop noticing. Which the maze is counting on — because exactly one of them, late in the route, is not a mannequin.

Look & Feel

Black, white and grey, and nothing else — after the one colour room. Dream logic rather than realism: proportions slightly wrong, a door too small, a ceiling too low and then suddenly too high.

Pitch#0A0A0A
Ash#3C3C3C
Bone#B8B8B8
Paper White#F2F2F2

The Guest Journey

Room by room

  1. 01
    The Sleep Lab

    Nine wired sleepers, staff behind the glass — and full, ordinary colour

    The Sleep Lab — concept art
  2. 02
    The Breach

    A torn hole draining the world grey. The way in

    The Breach — concept art
  3. 03
    The Bedroom

    Someone awake who cannot move, and something that will not

    The Bedroom — concept art
  4. 04
    The Bathroom

    Teeth in the basin, and a cupped hand at the mirror

    The Bathroom — concept art
  5. 05
    The Teeth Corridor

    The same dream past logic — thousands of them, hanging

    The Teeth Corridor — concept art
  6. 06
    The Stairs

    Flights that join where they should not. One figure, one flight above

    The Stairs — concept art
  7. 07
    The Doors

    Every door is wrong, and one opens onto a room that cannot fit

    The Doors — concept art
  8. 08
    The Slow Run

    Deep soft floor. It only walks; you cannot go faster

    The Slow Run — concept art
  9. 09
    The Shadows

    More shadows on the wall than people in the room

    The Shadows — concept art
  10. 10
    The Fall

    The furniture hangs overhead at falling angles

    The Fall — concept art
  11. 11
    The Deep

    Everything drifts upward, and there is no water anywhere

    The Deep — concept art
  12. 12
    The Faces

    Blinding white fog, and nobody left with a face

    The Faces — concept art

Moments

The façade — one lit window
The façade — one lit window
Sleep paralysis
Sleep paralysis
The count is wrong
The count is wrong
Pushing through
Pushing through
The Faces
The Faces

The Cast

The Weight — it does not move

The Weight — it does not move

The Grin — it offers you what is in its hand

The Grin — it offers you what is in its hand

The Tall One — always one flight above

The Tall One — always one flight above

The Doorway — built to fill a frame

The Doorway — built to fill a frame

The Slow One — it only walks

The Slow One — it only walks

The Hanged — a face seen upside down

The Hanged — a face seen upside down

The Drowned — never touches the floor

The Drowned — never touches the floor

The Blank — finale only

The Blank — finale only

A Sleeper — one in every room

A Sleeper — one in every room

Design Notes

The colour rule

Colour is the waking world. It exists in the Sleep Lab, dies at the Breach, and never returns. The guest doesn't walk into a monochrome maze — they watch the colour leave.

Deformed by their own dream

Each creature is the physical shape of the nightmare it lives in — stretched tall for the stairwell, spread wide for the doorframe, featureless for the room where nobody knows you.

The one that moves

The sleepers are props, and the guest teaches themselves to stop checking. One performer, placed once, late. It works because they were right every previous time.

Download the Concept Package Full portfolio · all six

Concept imagery generated with AI from the author's written design direction. Story, world, route, cast and design are original work.