Concept Package · Original IP
A rich family bought their way underground before the end of the world. They are still down there, still dressing for dinner — and you have been invited.
The Concept
The surface is gone, and has been for a long time. The family below were rich when it happened — rich enough to have somewhere to go. They took the furniture, the paintings, the silver and the staff, and they sealed the door behind them. They are still hosting.
Two rules hold the whole attraction together. Nobody ever takes the gas mask off — the air down here is fine; the mask is hunting kit, and it goes on when the family is going to work. And every weapon is a household object: knitting needles, a butler's sabre, a chainsaw from the workshop. Nothing here was made to kill; everything here has been used to.
The turn is a single beat that costs nothing. The Butler receives you unmasked — the only human face in the house — shows you in, seats you for dinner. Then, without hurrying and without a word, he puts his mask on, checks the seal, and leaves the room. Nothing needs explaining after that.
Look & Feel
Crystal against steel. The bunker is old and flaking — rust weeping from the rivet lines — but everything the family owns is polished. That gap is the entire art direction.
The Guest Journey
Room by room
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01Entrance Hall
Chandeliers bolted to riveted steel. The Butler, bare-faced, takes your coat

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02Hallways
The luxury runs out. This is what the building actually is

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03Dining Room
A place is set for you — and the Butler masks up

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04Nursery
Every doll wears a tiny hand-sewn gas mask. Somebody made those

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05Allotment
Fungus beds and potato clamps. The one innocent room, and proof of how long they've been here

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06Armoury
Everything oiled and in order. Spare masks racked by size, down to very small

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07Outsiders
The reveal — the last guest is still here, and still dressed for dinner

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08Hunting Ground
The family comes out of the walls, soaked in the evening's work

Moments
The Cast

The Butler — the only bare face in the house

The Butler, ready for work

The Duke — title, tailoring, shotgun

The Wife — hostess, then hunter

Grandma — the real authority

Grandad — the original mask, and a chainsaw

The Daughter — games that are lethal

The Twins — identical, unhurried

An Outsider — dressed for a dinner long over
Design Notes
Who holds power
The Duke has the title, the tailoring and the shotgun. Grandma and Grandad hold the actual power — and the most dangerous person in the building is an old woman who finds the hunt amusing.
The signature sound
Amplified respirator breathing. You hear every member of the family before you see them — and in the Hunting Ground you hear several at once, from different directions.
The guest
Expected. Dinner is laid, a place is set, and the Outsiders the family warns you about started exactly the same way.
Concept imagery generated with AI from the author's written design direction. Story, world, route, cast and design are original work.
